Sorcerer Champion of Tzeentch

My friend Zeman ran a couple of scenarios a few weekends ago – one custom based on Scenario Generator charts from Realm of Chaos: The Lost and the Damned, and the other straight out of the book. We just used very loose WFB3 rules, as usual, ignoring any rank-and-file-related rules and running all the miniatures as independent characters. Really it kinda just plays like Mordheim.

A few of us prepared for the day by rolling up some warbands to model and paint. We each generated one Chaos Champion, and made two rolls on the Retinue Table (either chart in Slaves to Darkness or The Lost and the Damned was permitted). I decided to go with a Tzeentch warband. I’ve always loved the colors and the intense emphasis on magic and mutation.

Here’s what I ended up with for my champion:

Auratus, Human 5 Wizard

4 Starting Rewards – 3 Attributes and 1 Gift.

Attributes: Bestial Face (Flamer of Tzeentch), Extra Arm Joints, and Prehensile Tail

Gift: Chaos Rune Sword with the “Random” property – roll at the start of each turn to determine which sword is in play (these were also generated randomly). 1) Chainsword, 2) Coward, 3) Illusion, 4) Impunity, 5) Mighty Strike, 6) Wounding.

Creating the Miniature

I started my champion with a 1984 FF87 “The Mindslayer” miniature from the Ral Partha Fiend Factory line – I couldn’t find absolute confirmation on the web but this appears to be a Tom Meier sculpt judging by the details and his involvement with other miniatures from the range. Other folks believe it may have been Dennis Mize. You can still purchase this miniature from Ral Partha Legacy (“Fishman Mage”).

FF87 The Mindslayer

I cut away the head and face tentacles and cut the arms at the elbows. I then sculpted a brand new head using details from the classic Flamer of Tzeentch miniatures as inspiration. I used extended pins for the arms (“extra joints”) and formed a tail shape (in both cases with paper clips) and sculpted over them. A hand with sword from a Black Tree Miniatures “Male Fighter” miniature was added to the end of the tail (“prehensile tail”). I also added a rune of Tzeentch to the miniature’s garb.

I added another “ridge” to the face after taking this photo.
“My, what goofy teeth you have!”

I painted the miniature using pinks, yellows and blues to really push the Tzeentch vibes. I tried to fade the pink into blue on the tail to mimic the fades on many classic Flamer paint jobs. As the sword can take many forms over the course of one game, I thought it’d be fun to paint it in a manner that suggests is is immaterial and made of extra-dimensional star stuff or something.

One of the spells I rolled was “Clone Self,” so after taking photos of the front and back of the miniature, I printed out and made some standees to swap onto the tabletop once the spell is cast.

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